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ALONE IN THE DARK 5 (PC/FULLISO/MULTI)
23, 2008
Quality survival horror games are woefully hard to come by on
consoles these days, and it's easy to understand why. As hardware gets
more powerful and gamers' expectations grow, building a big, beautiful
world full of mind-bending puzzles, creepy creatures and compelling
storylines is an increasingly Herculean task. But it's a job Atari's
Eden Games studio bravely took on with Alone in the Dark, an ambitious
adventure game set in and around New York's Central Park. Alone in the
Dark (only nominally connected to its genre-spawning predecessors)
follows the tale of a paranormal investigator who wakes up in a
burning building, unable to remember who he is or how he came to be
surrounded by menacing thugs.
He soon learns that he is Edward Carnby, a foul-mouthed tough guy
who's mixed up in some devilish doings. As he makes his way out of the
crumbling skyscraper he meets up with the feisty Sara, and they flee
into Central Park to uncover the mystery of Edward's background and
the secret behind a stone with mysterious properties.
I love a good yarn, and I was hoping to find one in Alone in the
Dark. Instead I was introduced to yet another amnesiac fighting demons
and carrying around a spooky stone. It doesn't help that our hero is
challenged in the dialogue department, having been endowed by the
game's writers with a nasty blue streak. You can count on hearing the
words "f***" or "s***" nearly every time our scarred-up hero opens his
mouth, an attempt at gritty realism that comes off as adolescent and
trite. It's a shame that there's not more depth beneath the surface of
Alone in the Dark, but it's not just the tired storyline that makes it
a disappointment. There are many genuinely inventive ideas at play in
Central Park, but few of them work as well as they should and most are
failures. As a result, the game feels loosely cobbled together, and
the experience ends up being full of inconsistencies, aggravations and
contradictions. It's been a point of pride with the developers of
Alone in the Dark that they've implemented realistic fire effects in
the game, and they have reason to boast. Flames lick the walls to
stunning effect; objects catch fire and can be used against enemies;
puzzles, especially near the end of the game, make use of fire's
destructive properties; and flames can help light your way in dark
corridors. At times, the flames behave so realistically that you
forget they're an illusion. Now that's a feat.
The problem is, fire is the only way to kill enemies (inexplicably
named "Humanz"), which is interesting at first but quickly becomes
tedious. Although, there are many different methods you can use to
dispatch your enemies -- lobbing Molotov cocktails, blowing up cars,
using makeshift blowtorches, touching monsters with burning furniture
-- your gun (you only have a single handgun throughout the entire
game) is useless against them. Unless, that is, you pour flammable
liquid on your ammunition to create "fire bullets." Even then, you can
only kill monsters by hitting them directly in their "fissures," which
are glowing fiery scars on their bodies. Most of the time, you'll find
access to explosive items severely limited, which means the most
effective and consistent way to kill monsters in Alone in the Dark is
to touch them with burning chairs. Yawn.
Unlike the Resident Evil series, which scatters storage chests
around the game for quick access to your stockpiled items, Alone in
the Dark restricts you to only a few slots in your jacket. And each
side can only hold a certain category of items. Manipulating items in
videogames can be cumbersome enough without having to delve into a
jacket and poke around while monsters attack you in real-time.
Combining items to make new ones, a central part of the game, is also
frustrating. Want to combine a wick with a bottle? You can't select
the bottle first -- it has to be the wick. Good luck sorting out
inconsistencies like these when "Ratz" and "Batz" are nipping at your
heels. What was intended to add tension and challenge instead creates
a situation in which you must constantly wander around the game,
combing glove compartments and trash cans for disposable weapons. And
once in your arsenal, they're deployed inconsistently at best, both
against enemies and the environment.
SETUP INSTRUCTION
1- Extract Rar File
2- Mount ISO file with DAEMON Tools (Or whatever)
3- Click "JPN-AiD5.exe" to Instal the Game
4- Copy "d3dx9_34.dll" From Crack Folder to the Folder Game
Directory
5- Play )
Trailer
MINIMUM SYSTEM REQUIREMENTS
* Os : Windows XP/Vista
* Processor : CPU Intel Pentium 4 @ 2.8 GHz or Athlon 64 +2800
* Memory : 1 GB Of RAM
* Video card : 128 MB (Nvidia GeForce 7600 or ATI Radeon X1650)
* Sound Card : Compatible with DirectX 9.0c
* HDD : 8.5 GB Free Space Drive
* DirectX : DirectX@ 9.0c
* Keyboard/Mouse
* DVD-ROM Drive
RECOMMANDED SYSTEM REQUIREMENTS
* Os : Windows XP/Vista
* Processor : CPU Intel Pentium 4 @ 3.4 GHz or Athlon 64 +3400
* Memory : 2 GB Of RAM
* Video card : 256 MB (Nvidia GeForce 7800 GTX or ATI Radeon X1950
XTX)
* Sound Card : Compatible with DirectX 9.0c
* HDD : 8.5 GB Free Space Drive
* DirectX : DirectX@ 9.0c
* Keyboard/Mouse
* DVD-ROM Drive
No Mirrors Please